All features
Let the Room Run Its Own Cues
Build a trigger once and the routine parts of a game handle themselves: the clue that always follows a puzzle, the soundtrack that starts on the clock, the reveal that has to land on the beat. Your game master watches the players instead of the controls.
- 01
Triggers From the Game Itself
A puzzle completes, the clock crosses a mark, a clue goes out, or your game master presses a button. Seven triggers, no scripting.
- 02
Sequences, Timed to the Beat
Chain actions in order and put a wait between them, so a reveal lands exactly when you want it to.
- 03
Live View on Cue
Show an image, play a video, start or stop the soundtrack, or clear the screen, all without a hand on the keyboard.
- 04
The Clock, Handled
Add time, start or stop the timer, mark a puzzle complete, or end the game. Automations can run the whole close.
